5 Must-Have Features in a white film paper

12 Apr.,2024

 

3.2 Visual Elements — Basic Things That Can be Seen

Alex Hass

Point, line, and plane are the building blocks of design. From these elements, designers create images, icons, textures, patterns, diagrams, animations, and typographic systems. (Lupton & Phillips, 2014, p. 13)

Point

A point is a precise position or location on a surface. In purely mathematical terms, a point marks a set of coordinates — it has no mass at all. In this objective definition, a point is essentially a place. Visually, a point is a dot and therefore the basic building block of every variation of line, texture, and plane.

Subjectively, the term point has a lot of power. Point can direct attention, be the focus of attention, create emphasis, and cut through veiled information. The compositional term focal point brings the objective and subjective together by being the first place the eye is drawn to in a composition and usually contains the most important piece of visual communication.

Line

A line is the second most basic element of design — a line is a collection of points arranged in a linear manner (see Figure 3.2). A line connects two points, or traces the path of a movement. A line can be actual or implied — for instance, as a composition of two or more objects in a row. Lines in nature act as defining planes — examples are a horizon or the silhouette of a forest against the sky. Long straight lines do not often occur in nature, and therefore when they are present, they tend to dominate the landscape visually. Natural settings are usually parsed by the eye into shorter sequences of curved or straight lines and organic shapes.

When made by the hand, a line is created by the stroke of a pencil, pen, brush, or any mark-making tool. These lines can be thin or wide, and are expressive and distinct, reflecting the texture of the tool used to make them. Lines can create a plane (a shape) by being clustered together or by defining a shape. If the line is thickened, it changes and becomes a plane. When lines are made digitally, they can acquire many of the same qualities possessed by hand-drawn lines through the application of effects.

Plane

Like lines, planes (shapes) can be organically made or they can be geometric, as in the example shown in Figure 3.3. A plane is a flat surface that has defined borders. “A line closes to become a shape, a bounded plane” (Lupton & Phillips, 2014, p. 38). Planes are excellent compositional tools for clustering visual elements into visual fields. A plane can also act as a separating device and allow the viewer to see that one section of information is not linked to another.

In design software, a vector graphic is a shape created by defining its parameters with a line, and then filling it with a solid or textured fill. Grids help to create and define typographic planes that float or interact with solid planes of image, texture, or colour. In the physical world, everything is composed of shapes that are either two- or three-dimensional. How you choose to organize and arrange the planes in your photograph, your illustration, or your design will structure the composition and determine not only how the elements intersect with one another but also how the viewer interacts with the composition.

Colour

Graphic design has evolved over the last two centuries from a craft that designed text and images primarily in black and white for books and broadsheets, to a craft that works with full colour in analog and digital media and on every kind of substrate. Controlling and effectively using colour to support communication is now more important than it has ever been. Both media and advertising have become very sophisticated over the last few decades and are adept at creating exciting, sensuous, and energetic environments that are crafted with the skillful use of colour and texture. The public, in turn, has absorbed these unprecedented levels of image saturation with a variety of outcomes. One is an expectation that the visual palette match and enhance the message. A second outcome is a high expectation for strong and authentic visuals of places or objects. A third outcome is a cultural nostalgia for earlier looks created by various devices. Examples like 8-bit graphics or 1950s Kodachrome both possess unique colour and texture palettes and have properties the public can discern. When one of these nostalgic colour palettes is applied to an image, it adds another layer of meaning to the work, and that meaning has to make sense for the viewer.

The explosion of tools for making and sharing digital photography and graphics also reveals how good the general public has become at crafting visuals with relevant atmosphere and texture. The bar has been raised very high with colour use in contemporary times, and understanding colour basics is an absolute necessity.

RBG and CMYK Colour Spaces

Given that design and colour are united in every project, it is important to realize that there are two colour systems, and often a project needs to work in both. Digital media works in the additive colour system, and its primary colours are red, green, and blue (RGB). In this system, the absence of colour equals black, while combining all colours results in white. RGB is the colour system of visible light (see Figure 3.5). This light system is called additive because the three primaries together create all the hues in the spectrum.

Subtractive colour is the system needed for print media, and its primary colours are cyan, magenta, yellow, and black (CMYK), as shown in Figure 3.5. In CMYK, the absence of colour equals white, while combining all colours creates black. Both of these systems have many overlapping colours but their colour spheres are not exactly the same. Understanding where the overlaps e xist and where they don’t correspond is vital to the success of a project. If your print materials cannot be replicated on screen, you will have a major design problem that will have to be corrected. Always choose colours that will work in both systems.

Environment is another aspect of colour choice that is very important. Both the natural world and the world within the screen vary from moment to moment and screen to screen. Colours are affected and influenced by the amount of atmospheric light available to them as well as by the colours in contact with the object they are viewing. Texture also changes our perception of a colour as does the brightness or darkness around it.

However much a designer hopes to define the parameters of a colour palette, there will always be unknown factors influencing the palette on the viewers’ end. Create a palette that is focused enough to create the right atmosphere and energy level for your project, but one that doesn’t rely too heavily on a specific colour. Careful, considered colour use will help define a message and create a mood that supports the composition and concept of a design work. Always create a palette that will work with both colour systems and also be robust enough to work in less than optimal environmental circumstances.

Negative Space

Negative space, which is also called white space, is the visually quiet area that surrounds the active area of a composition (see Figure 3.6). It is also referred to as figure/ground, and has a very important role in composition as it shapes the visual perception of the subject. Without negative space, there is no positive space — the effect is similar to seeing a polar bear in a snowstorm. Negative space is often thought of as as passive and unimportant, but the active elements or ‘figure’ are always perceived in relation to their surroundings by the mind of the viewer. The composition of the negative space frames and presents the active elements in a flat or dynamic way. If the surrounding area is busy with many other elements, the focal point loses its power because the elements all have a similar visual value. The works of Gustav Klimt exhibit this quality.

If, on the other hand, the work is balanced and the negative space is active, it brings energy to the form and its space. The focal point or figure increases its visual power because there is contrast for the eye. Another way to look at this is to see that the range or gamut of visual activity is increased and therefore the experience is more satisfying to the eye.

When designers play with reducing or confusing positive and negative space, they create ambiguity. Ambiguity creates tension, which increases the interest of a composition to the viewer and also increases the visual energy of a design. There are three types of figure/ground relationships.

Stable figure/ground is the most common type. The positive element is clearly separate and defined against its negative space. A good example of this is text blocks in magazines or books.

Reversible figure/ground is the second type and is found in most of the work of M.C. Escher. Both the positive and negative space delivers ‘active’ information that feels equal to the eye and therefore creates a toggling effect in the viewer. One shape is comprehended while the other acts as its negative space, then the opposite happens and the negative space becomes meaningful and its opposite becomes the neutral ‘holding’ space.

Ambiguous figure/ground creates a confusing lack of focal point. The eye searches for a dominant visual ‘starting point’ in the composition but can’t find one. Often this creates energy, and if the effect is compelling, it invites the viewer to stay with the work for a long period of time, absorbing all of the visual information.

Designers often utilize figure/ground in the crafting of symbols, wordmarks, and logos because of its capacity to create meaning with the space surrounding a mark. An excellent example of figure/ground is the FedEx wordmark (see Figure 3.7). The negative space needed to define the letterforms also augments their meaning by creating a forward pointing arrow. In print design, negative space can also allude to what is outside the frame and makes the field of the page or poster larger that it physically is. On a static or moving screen, negative space has the ability to change the flow of time, to introduce a break, or to create space around an important point.

Composing strong figure/ground tension is an excellent skill to acquire for designers of any media. Crafting white space eventually becomes as important to a designer as selecting the words and the elements of a project. Composing the negative spaces of a composition will allow you to vary visual emphasis of the elements, and control and increase the visual energy overall.

Texture

Texture is a visual and a tactile quality that designers work with (see Figure 3.8). Texture is used both in composition and also on the printed substrate or media space. Designers create textures for their projects with anything at hand. A texture can be made with typography, generated in raster or vector software like Photoshop or Adobe Illustrator, or by using a camera and capturing elements in the material world.

Using texture thoughtfully will enhance a visual experience and amplify the context for the content. Often adding texture adds visual complexity and a bit of visceral depth to a two-dimensional design project. It can also tie one piece of design to another, or become a defining element of a brand or a series of communications.

The tactile aspect of a design work comes into play with the choices we make for the substrate we print on. The surface can be smooth or rough, glossy or matte, thick or thin, translucent or opaque, paper, plastic, concrete, metal, wood, or cloth. Paper can even have two or more of these qualities if we augment the original look of the paper with layers of varnish that reverse the tactile effect of the substrate. Often the choice of substrate is most effective if it is sympathetic to or contrasts with the concept and content of the piece. The choice of substrate texture affects how the viewer perceives the content — both physically and optically. Glossy substrates often feel sophisticated, hard, and cold. They are imbued with a sense of precision because the ink sits on top of the surface of the paper and retains almost all of its original integrity. A textured matte paper feels organic, accessible, and warm because the ink is partially absorbed by the paper, and is therefore influenced by and fused to its softer characteristics.

Pattern is part of the element of texture, but because of its special ability to hold content that is meaningful, and its long and significant cultural history, it deserves a special mention. All patterns can be reduced to dot and line and are organized by a grid system of some kind. Their ‘flavour’ is a reflection of the culture and time they come from and of the materials that created them. Patterns can be a subtle addition to the content of any design work. A pattern can be created using a relevant graphic (like a logo) or repeated multiple times, or it can support the organizational principles developed by the designer in a decorative way; for example, if a grid is based on the square and the texture of the pattern is also based on the square.

When the pattern is seen as a whole, its individual components melt away and lose their identity to the larger field of the pattern. This ability to focus on a pattern in multiple ways creates a second purpose for the graphic element (such as a circle, a square, a logo, or symbol) the designer has used. In modern design practice, pattern is an opportunity to augment the clean and simple material surfaces we work with and ornament a page or a website with a relevant texture.

Typography

Typography is the medium of designers and the most important element we work with (see Figure 3.9). Typography not only carries a message but also imbues a message with visual meaning based on the character of a font, its style, and its composition. Words are meaningful in and of themselves, but the style and composition of words tells a reader you are serious, playful, exciting, or calm. Typography is the tonal equivalent of a voice and can be as personal or as general in flavour.

Typography traditionally has two functions in most design projects. One function is to call attention to or to ‘display’ the intent of a communication. This function is called titling or display typography and it is meant to call attention to itself. The second function is to present the in-depth details of a communication within a text block. This function requires a different typographic approach — one that is quiet and does not call attention to itself. Instead, it is intended to make the content accessible and easy to read.

Font Categories

There are many ways to categorize and subcategorize type. This overview discusses the seven major historical categories that build on one another. Serif fonts comprise four of these categories: humanist, old style, transitional, and modern. Italics, first designed in the 1500s, have evolved to become part of a font ‘family’ and were at one time a separate category. They were initially designed as independent fonts to be used in small pocket books where space was limited. They were not embraced as text fonts, but were considered valuable for adding emphasis within a roman text and so became part of the set of options and extensions a font possessed. The trajectory of use is the opposite for the sans serif category. Sans serif fonts have historically been used for display only, but in the 20th century, they became associated with the modern aesthetic of clean and simple presentation and have now become very popular for text-block design. Egyptian or slab serif fonts can be used as either display or text depending on the characteristic of the font design.

Blackletter

Blackletter was the medieval model for the first movable types (see Figure 3.10). It is also know as Block, Gothic, Fraktur, or Old English. The look of this font category is heavy and dark. The letterforms are often condensed and put together tightly in a text block creating a dark colour (tone) for a page — between 70% and 80% grey. To put the tone in context, the usual tone of a modern text page is between 55% and 70% grey. The look of the letterforms makes it hard to read the page, because legibility was not their first function as it is today. The beauty of the font and the form of the book was the primary goal for early publications. Books were considered to be objects of wealth and beauty, not solely as a means to convey information.

Humanist

Humanist fonts are also referred to as Venetian, because they were developed in and around Venice in the mid-15th century (see Figure 3.11). Their design was modelled on the lighter, open serif letterforms and calligraphy of the Italian humanist writers. The designers strove to replicate many of the characteristics found in this writing style, including multiple variations of a glyph (letterform) that a written document possessed. For instance, a font could have up to 10 different lowercase a’s to set a page with. Humanist types were the first roman types. Though they were much easier to read and lighter on the page than blackletter, they still created a visually dark and heavy text block in contrast to the fonts we have become accustomed to. Humanist fonts have little contrast between the thick and thin strokes — the strokes are usually heavy overall. The x-height of a humanist font is small compared to contemporary fonts, and this impedes quick comprehension and legibility. Humanist fonts are not often used for these reasons, though they are well respected because they are the original model so many other fonts are based on. It is important to remember that these fonts were a perfect match to the earliest printing technologies and that those presses could not have printed our light and delicate fonts. Fonts have evolved alongside the technological advancements of the printing industry.

Examples of humanist fonts include Jenson, Centaur, Verona, Lutetia, Jersey, and Lynton.

Old Style

Old style fonts, also known as Garalde fonts, are the next leap in font design, and their stylistic developments were driven by the technological advancement of presses and the improved skills of punchcutters (see Figure 3.12). Font designers began to explore the possibilities of their medium — both the metal of the punches and the abilities of the presses and their papers. The letterforms became more precise, their serifs more distinct. The contrast of the stroke weights was also increased, and the presses held true to the design and didn’t distort them. The aim of these new fonts ceased to be about replicating the look of handwriting and more about refining the letterforms to create a lighter overall tone.

Examples of old style fonts include Goudy Old Style, Granjon, Janson, Palatino, Perpetua, Plantin, and Sabon.

Transitional

A few centuries later, font design was again refined, and this time the impetus came from France and the Enlightenment movement. Fonts were created along the rationalist principles of the times. The strokes were contrasted further with very thick main strokes and very thin sub-strokes, and the serif, which capped the stroke, did not use bracketing (the rounding underneath the intersection of the two strokes). The letterforms took on a look that implied they were constructed mathematically and anchored within a grid. These new fonts broke with humanist and old style tradition and ceased to reference calligraphy.

Examples of transitional fonts include Baskerville, Bookman, Fournier, and Joanna (see Figure 3.13).

Modern

Modern fonts are also known as Didones and take the contrast started by the transitional fonts much, much further (see Figure 3.14). Bodoni is an excellent example font as nearly everyone can bring to mind the extreme contrast of its thick and thin strokes. The Frenchman Didot and the Italian Bodoni were the first to bring this design style to the public. Its major attributes align with the Romantic period’s aesthetics.

Romantic letters can be extraordinarily beautiful, but they lack the flowing and steady rhythm of the Renaissance forms. It is that rhythm which invites the reader to enter the text and read. The statuesque forms of Romantic letters invite the reader to stand outside and look at the letters instead. (Bringhurst, 2004, p. 130)

The major characteristics of modern fonts are extreme contrast between thick and thin strokes, clean, unbracketed, hairline serifs, and a completely vertical axis. These fonts have an almost mechanical look because of their precise, sharp, and clean appearance. They also possess an elegance that complrments the time period they emerged in. Modern fonts are often used as display fonts and can sometimes be used for text, though very carefully.

Examples of modern fonts include Fenice, Zapf Book, New Caledonia, Bodoni, and Didot.

Egyptian

Egyptian is also known as slab serif, square serif, or mechanical (see Figure 3.15). This category of font was created in England in the 1880s — a design expression of the industrial revolution. The category was named Egyptian because of the popularity of all things Egyptian after Napoleon’s return from a three-year Egyptian expedition. The name of the style has nothing to do with any element of Egyptian culture. The style was created initially for display copy, but over the centuries, fonts like Clarendon have become popular for setting text blocks because they contain the quality of objectivity and yet still feel traditional.

Examples of Egyptian fonts include Officina Sans and Officina Serif, Clarendon, and every typewriter font.

Sans Serif

Sans serif fonts have existed since ancient times, but it was only in the late 19th century that font designers began to consider removing serifs and letting the letterforms stand on their own (see Figure 3.16). These fonts were initially considered appropriate only for titling and display purposes, and only became text fonts in the hands of the 20th-century modernists. The first sans serif forms were created on the early humanist and old style calligraphic forms, but eventually the forms were influenced by objective modernist principles and geometry.

Examples of sans serif fonts include Univers, Helvetica, and Akzidenz-Grotesk.

Processing your own film can speed up your workflow and give you quicker access to your negatives. It is also typically more cost effective and best of all there is nothing like the sense of satisfaction you will gain by taking control over the full end-to-end process of your photography.

While trying it for the first time might be a daunting prospect, fear not. Below is our guide on what equipment, chemistry and method would be suitable for anyone new to processing films. For more detail, you can download our full pdf guide to processing your first film and watch this short animation. For a more detailed demonstration you can watch this Processing Black and White Film video on our YouTube channel.

Equipment

We would recommend the following equipment to get you started.

  • 3 medium size plastic or glass measuring jugs (ideally, they need to measure from 10ml to 1L)
  • Thermometer
  • Timer
  • Plastic or glass bottle with a cap
  • Development tank (for example a Paterson Tank or Lab-Box)
  • Bottle opener (or film cap remover)
  • Chemistry as detailed below
  • Stirring spoon (plastic or metal - with a long handle)
  • Scissors
  • Pegs for hanging the film to dry

We would also advise protective gloves / glasses / clothing.

Chemicals

We offer a range of photo chemicals from paper and film developers to stop bath, fixers, washaid, and toners. However, to process a film you will only need a film developer, stop bath and fixer.

For our recommendations on which chemistry to use and how to prepare them please read our Beginners Guide to Choosing Chemistry for Processing Films.

Film developers

Developers come in powder concentrate and liquid concentrate form. For beginners, the ILFORD SIMPLICTY Photo Chemicals are a great choice as they are pre-measured but if you want to process more than just a couple of films we recommend a liquid concentrate developers such as ILFOTEC DD-X. Note: Liquid chemicals are easier to prepare and use.

As you get more experienced at processing, you may want to switch to a powder concentrate as they can be more economical. Powder developers are initially made up as 'stock solution' which can last up to 6-months. As a result, they can be made in advance of them needing to be used and then used as stock or further diluted (1+1 or 1+3) within the 6-month period.

We have a range of film developers suitable for tank processing including: 3 powder developers (ID-11, MICROPHEN and PERCEPTOL) and 5 liquid developers (ILFOTEC DD-X, ILFOSOL 3, ILFOTEC LC29, ILFOTEC HC, and PHENISOL).

While each chemical has its own features and attributes, for beginners, we recommend ILFOTEC DD-X as this will give you the 'best overall performance' with all our films and if you prefer to use a powder concentrate, then we would suggest ID-11.

Details on the other developers and their best/special characteristics can be seen in the table below. We also have technical information sheets for all our chemicals on their product pages.

Stop bath

We only sell one stop bath, ILFOSTOP. This is suitable for all our films and papers and, as it is a liquid concentrate, it is ideal for beginners. Nb. ILFORD SIMPLICTY Stop Bath contains pre-measured ILFOSTOP.

Fixer

We have two options for fixers, RAPID FIXER and HYPAM. We advise beginners to use RAPID FIXER although both options are liquid concentrates and compatible with all ILFORD films and papers so either will work perfectly well. Nb. ILFORD SIMPLICTY Fixer contains pre-measured RAPID FIXER.

The key difference between them is that HYPAM is compatible with a hardener while RAPID FIXER is not. As our films are all sufficiently robust, hardeners are typically not required but some people still prefer to use them.

Mixing photo chemicals

The film developer, stop bath and fixer we recommend for beginners are all liquid concentrate chemistry and as such are easy to prepare. However, we still advise wearing protective glasses and suitable protective clothing.

Chemicals should be handled where there is adequate ventilation and always avoid surfaces where food is kept/prepared. It is well worth taking a few minutes to read our Health and Safety section which gives advice and guidance on the safe use and disposal of chemicals.

When preparing chemicals always check the labels on the bottle and refer to the technical data sheets for each product which can be found on this website. Each chemical needs to be diluted as per the instructions on the bottle and the developing tank you use will advise on the quantity you need to make.

Always ensure the chemical is mixed well when adding the water for dilutions using a stirrer. The added water should be as close as possible to the processing temperature to be used - typically this will be 20C (68F).

For an explanation on how to dilute our recommended chemicals see our beginners guide.

Processing the film

Once the chemicals have been prepared (which you can do in the light) you will need to take your film out of its cartridge and load it onto a spiral/reel before placing it into a developing tank. This stage needs to be done in complete darkness and so we have pulled together some tips to help you master this.

Once the loaded film is in the tank and the tank’s protective lids have been applied you can carry out the remainder of the process in the light. You will need to check the development, stop bath and fixer times for that particular film and developer which can be found in the technical data sheets.

With the chemical solutions all made up to their correct working dilutions and volumes, a timer at the ready, the loaded film can now be processed.

  1. Start the development by pouring the ILFOTEC DD–X developer solution smoothly, but as quickly as possible, into the tank. The tank should stand in a development dish or tray to collect drips. Start your timer when you finish pouring.
  2. Fit the sealing cap and turn the tank upside down four times during the first 10 seconds and again for 10 seconds (that is four inversions) at the start of every further minute to agitate the developer. Each time you invert the tank tap it on the bench to dislodge any air bubbles which may have formed on the film.
  3. Make sure you have checked the development times needed for each film. For example DELTA PROFESSIONAL 100 film needs 10 minutes 30 seconds in ILFOTEC DD–X (1+4) at 20°C/68ºF. Therefore, 15 seconds before the 10 minutes 30 mark is reached, start to pour the developer out of the tank. The timer should come to 10 minutes 30 just as you finish pouring.
  4. Pour the ILFOSTOP stop bath solution into the tank. Agitate by turning the tank upside down twice. After 10 seconds, pour it out. The time in the stop bath is not critical but it must be at least 10 seconds.
  5. Next pour in the ILFORD RAPID FIXER solution. Start the clock as you finish pouring, then agitate, as you did during development, until fixation is complete. This will take 3 minutes. Once again, the time is not critical provided it is over 3 minutes. You can pour the fixer into a storage bottle as this can be reused.
  6. Now the film is fixed you can remove the tank lid. Wash the film in running water (20C/68F) for about 5-10 minutes. Alternatively fill the tank with water at the same temperature as the processing solution and invert it 5 times. Drain the water away and refill then invert the tank 10 times. Finally, drain and refill the tank again then invert it twenty times before draining. Finally do a last rinse adding a few drops of ILFOTOL wetting agent added to the water. This is not essential but does help the film dries quickly and evenly.

Drying

You now need to prepare the film for drying. Lift the film spiral out of the tank and pull the end of the film out of the spiral. Securely attach a wooden or plastic film clip to it (to get a tight grip you may have to double over the end of the film) and then hang the film from a hook or nail which should be at least 2 meters / 6ft 6in off the ground.

Unwind the film out of the grooves of the spiral and remove any excess water by carefully running squeegee tongs or a clean piece of chamois cloth down the length of the film. (Take care as any grit caught up here will scratch the whole film).

Attach a weighted film clip to the bottom end of the film with a developing tray under it for drips. Leave it to dry in a still, dust-free atmosphere. Drying can be speeded up by using a hair-dryer on a low setting, kept moving and about 30cm/1ft away from the shiny side of the film.

Finishing up

When dry, examine the negatives. The film edges (rebates) should be clear, with legible frame numbers along the bottom. A correctly exposed and processed negative should have a full range of tones, with some parts almost clear (like the rebates) and other parts so dense you can only just read print through them. Handle your negatives by the edges only.

Count the negatives: a 36-exposure film may give 37 or 38 pictures. The best way to store them is in filing sheets which take six or seven strips of six negatives, so try to cut them up in this way. (You may be able to drop a blank shot or bad exposure to do this.) Date and label the filing sheet straight away, and they are ready for making prints.

Well done you have processed a film and are now ready to print!

5 Must-Have Features in a white film paper

Beginners Guide to Processing Film