Basic Character LCD Hookup Guide

11 Sep.,2023

 

MikeGrusin

MikeGrusin

bboyho

Contributors: followr

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How Does an LCD Work?

LCD stands for Liquid Crystal Display. These displays contain a grid of liquid crystal dots, or pixels held between layers of glass etched with transparent electrodes. Liquid crystal molecules are normally twisted, but straighten out when electricity is applied to them. This affects the way light passes through the dot, allowing it to appear either darkened or clear. A HD44780 controller chip built into the display (it's underneath the black blob on the back) receives commands from your a microcontroller, and turns the pixels on and off to form various letters, numbers and symbols. The controller datasheet has a diagram of all the characters stored in the chip. This display also has an LED for backlighting, which is powered usually through a basic character LCD pins 15 and 16.

If you look closely at the characters on the LCD, you will notice that they are actually made up of lots of little squares. These little squares are called pixels. The size of displays is often represented in pixels. Pixels make up a character space, which is the number of pixels in which a character can exist.

Here is a capital letter B as created in pixels. The character space in this example is 6 pixels x 8 pixels.

For more information on the history of LCDs and how they work, check out this video below.

Hardware Overview

Note: Depending on how the LCD was manufactured, you may have a green or red PCB. Throughout this tutorial, you will see both colors but the overall functionality will be the same for a basic character LCD!

LCD w/ Green PCB LCD w/ Red PCB

Depending on how the LCD was manufactured, you may have a green or red PCB. Throughout this tutorial, you will see both colors but the overall functionality will be the same for a basic character LCD!

A basic character LCD has 16 pins (with the exception of an RGB LCD which has 18 pins), and it is polarized. The pins are numbered from left to right, 1 through 16. The LCD utilizes an extremely common parallel interface LCD driver chip from Hitachi called the HD44780. Thankfully, the Arduino community has developed a library to handle a great deal of the software-to-hardware interface. Below is a list of each of the pins on the LCD.

Click on image for a closer view.

Input Voltage and Logic Levels

For the scope of this tutorial, we are going to be connecting a 5V Arduino to the 5V basic character LCD. Depending on your LCD's specifications, the input voltage may be 3.3V or 5V. The logic levels will be the same as the input voltage. Just make sure to match the voltages for the microcontroller and LCD.

Hardware Assembly

LCDs usually come without a microcontroller to control the display. To connect, you will need a strip of header pins, a potentiometer to adjust the contrast of the display, breadboard, and wires. Depending on the LCD, you may need a current limiting resistor to to limit the current to the LED backlight. You will need to solder the header pins of your choice to the display in order to plug it into your breadboard. If you have not soldered before, we recommend looking at our soldering tutorial.

How to Solder: Through-Hole Soldering

September 19, 2013

This tutorial covers everything you need to know about through-hole soldering.

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While you can use any standard 16x2 alphanumeric LCD, the white on black display supplied with the kit looks übercool. The photographs in this guide are of a standard black on green display so yours may look different. The "16x2" refers to the display having two rows of sixteen characters each — other displays are available which are 8x1 or 20x4.

Soldering Tips

It is pretty straightforward to solder the header pins to the LCD module. Make sure to keep the soldering iron in contact with the joints for no more than about three seconds. There small risk of the damaging the existing components on the board with excess heat. You also need to be careful to keep the soldering iron away from the already soldered components on the board — you're probably not yet ready to do surface mount soldering repair.

Insert Headers to the LCD

Before soldering, perform a "test fit" of parts. A test fit gives you a chance to double check if you've got the parts you need and ensures that they fit together. For this connection, break a row of 16x1 male headers and insert the header pins into the holes on the LCD module as shown in the image below. If you are using an RGB LED, you will need a row of 18x1 male headers.

Ensure that you don't have one pin too many or too few in your header strip. Also make sure the black plastic strip of the header is positioned on the underside of the printed circuit board (PCB) so that you have plenty of pin length below the PCB to plug into your breadboard or a socket. The longest part of the pins should be below the PCB. The pin header provides connections that carry the data signals for controlling what the display... displays. They also carry power to the small microcontroller behind the black blob on the module and to the LED backlight if your display has one.

Soldering Male Headers

If you've done a test fit then your header should be in place. Ensure the header is aligned as parallel as possible to the edge of the board. Then solder the far left or right pin into place as shown in the image below.

Because there's not a lot of room it is easiest to feed the solder from behind pin while the soldering iron tip is between the pins, resting on the PCB pad with the side of iron against the side of pin you're soldering. The reason we start with just one pin is because it makes it easier to obtain the correct alignment and fix any mistakes.

If the alignment of the header isn't quite right, carefully reheat the solder joint and move the header slightly. Don't move the header when the solder joint is still in it's liquid state however, or you'll end up with a poor joint.

Once you're happy with the alignment of the header you can solder another pin into place — we recommend soldering the pin at the opposite end of the header to the first pin you soldered. The reason for this is that once the two end pins are in place, the alignment won't change.

Double check the alignment is still okay and if it's not quite right you can reheat the joint and carefully move the pin. After you've confirmed the alignment, you can solder the remaining pins into place.

Ensure that the solder covers the plated through hole's pad and pins as shown in the image below for the best connection.

And now the soldering is complete!

Completed LCD

Your display module should now look like the image below. One additional detail to note is that the pin header is usually at the "top" of the display — so keep that in mind if you plan to mount it anywhere. Remember to always test the display out before mounting to a project.

Now it is time to connect your LCD to a microcontroller! For the scope of this tutorial, we'll use an Arduino.

Arduino Examples: LiquidCrystal Library

Note: The library has been tested on an ATmega328P-based Arduino using Arduino IDE v1.8.9. Otherwise, make sure you are using the latest stable version of the Arduino IDE on your desktop. If this is your first time using Arduino, please review our tutorial on

The library has been tested on an ATmega328P-based Arduino using Arduino IDE v1.8.9. Otherwise, make sure you are using the latest stable version of the Arduino IDE on your desktop. If this is your first time using Arduino, please review our tutorial on installing the Arduino IDE. If you've never connected an FTDI device to your computer before, you may need to install drivers for the USB-to-serial converter. Check out our How to Install FTDI Drivers tutorial for help with the installation.

Normally, you would need to read the HD44780 controller chip's extensive datasheet to determine how to control this display. Fortunately, the Arduino IDE comes with a built-in library called LiquidCrystal, which does all the hard work for you. We'll look at one of the ten examples provided from Arduino.

Note: A library is a prebuilt collection of software functions that you can easily include in your code.

Open the Arduino IDE, and load the example program: File > Examples > LiquidCrystal > HelloWorld.

Once open, you will need to adjust the pin connections based on your circuit. In this case, we'll need to adjust the pin definitions based on our circuit that we connected earlier. Head to the line where the pins are defined.

language:c
const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

Then adjust the pin definitions based on your connections.

language:c
const int rs = 13, en = 12, d4 = 11, d5 = 10, d6 = 9, d7 = 8;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

You can also copy and paste the code below. Just make sure to select the correct board (in this case the Arduino/ Genuino Uno) and the COM port that the Arduino enumerated on. Then upload the code to your Arduino.

language:c
/*LCD-Hello_world.ino

 Modified By: Ho Yun "Bobby" Chan
 SparkFun Electronics
 Date: 5/22/2019
 License: This code is public domain.

 Demonstrates the use a 16x2 LCD display.  The LiquidCrystal
 library works with all LCD displays that are compatible with the
 Hitachi HD44780 driver. There are many of them out there, and you
 can usually tell them by the 16-pin interface.

 This sketch prints "Hello World!" to the LCD
 and shows the time since the Arduino was turned on.

  Hardware Hookup:

    lCD VSS pin to GND
    LCD VCC pin to 5V
    10kΩ Potentiometer to LCD VO pin (pin 3)
    LCD RS pin to digital pin 13
    LCD R/W pin to GND
    LCD Enable pin to digital pin 12
    .
    .
    .
    LCD D4 pin to digital pin 11
    LCD D5 pin to digital pin 10
    LCD D6 pin to digital pin 9
    LCD D7 pin to digital pin 8
    LCD-Backlight - Anode to 10KΩ resistor to +5V (optional depending on your LCD)
    LCD Backlight - K to GND

 Library originally added 18 Apr 2008
 by David A. Mellis
 library modified 5 Jul 2009
 by Limor Fried (http://www.ladyada.net)
 example added 9 Jul 2009
 by Tom Igoe
 modified 22 Nov 2010
 by Tom Igoe
 modified 7 Nov 2016
 by Arturo Guadalupi

 http://www.arduino.cc/en/Tutorial/LiquidCrystalHelloWorld=

https://learn.sparkfun.com/tutorials/basic-character-lcd-hookup-guide

*/

// include the library code:
#include <LiquidCrystal.h>

//initialize the library by associating any needed LCD interface pin
//with the arduino pin number it is connected to
const int rs = 13, en = 12, d4 = 11, d5 = 10, d6 = 9, d7 = 8;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

void setup() {
  //set up the LCD's number of columns and rows:
  lcd.begin(16, 2);
  //Print a message to the LCD.
  lcd.print("Hello, world!");
}

void loop() {
  //set the cursor to column 0, line 1
  //(note: line 1 is the second row, since counting begins with 0):
  lcd.setCursor(0, 1);
  // print the number of seconds since reset:
  lcd.print(millis() / 1000);
}

After uploading it to your board, a "hello, world!" should appear on the display. The LCD will also display the time in seconds since the Arduino was reset. You should see something similar to the image below. Depending on how you wrote the code, the letter h might be upper or lower case.

If you see "hello, world!", congratulations! Take a look at the example sketch, and try modifying it to display "hello, your name!" or any other text you'd like. Also, take a look at the other example LiquidCrystal sketches, and the documentation on the Arduino.cc website to see how to write sketches to take advantage of the display. Just make sure to adjust the pin definitions based on how you wired the LCD to your Arduino.

Custom User-Defined Graphics

If you need to make custom characters, there are a few online tools to generate a user-defined graphics. Check out the link below to create your own custom graphic or use any characters made in the pattern library.

HD44780 LCD User-Defined Graphics

For simplicity, we'll just use one of the patterns already generated in the library. Let's create an empty heart. First, you'll need to select your character size. The display that we are using in this example is an 8x5 character space. You'll need to select "Character size: 5 by 8" from the drop down menu so that there is 8 rows and 5 columns of pixels.

Then scroll down the webpage and click on the empty heart listed under the Pattern library. You will be presented with values representing the custom character in decimal, hex, and binary.

We'll use the binary representation of the empty heart. Each value between the comma represents a slice of the custom character space starting from the top of your character space. A pixel is cleared when the value is 0 and darkened when the value is 1.

language:bash
%0,%0,%1010,%10101,%10001,%1010,%100,%0

You will need to copy the values and format it in your code. Since we are using an Arduino to control the basic character display, we'll place the values within an array. We'll name this array emptyHeart[]. To make it easier to read and ensure that the pixel is turned off, we will fill in the most significant bits with 0's to the left of the values so that each slice from the custom character space has a size of 1x5. After formating the values, your array should look like the code below in Arduino.

language:c
byte emptyHeart[8] = {
  B00000,
  B00000,
  B01010,
  B10101,
  B10001,
  B01010,
  B00100,
  B00000
};

Congratulations! You have just created a custom character! Repeat the steps for up to 8x custom characters as necessary.

Example Code

Now that we have created a custom user-defined graphic, let's display it on a screen with a message. The example code below loads three custom characters and displays them on the LCD with a message. Copy the code and paste in the Arduino IDE. Select your board (in this case the Arduino/ Genuino Uno) and COM port. Then upload the code to your Arduino.

language:c
/*LCD-CustomChar.ino

  By: Ho Yun "Bobby" Chan
  SparkFun Electronics
  Date: May 16th, 2019
  License: This code is public domain.

  Description: Demonstrates the use a 16x2 LCD display
  with custom user-defined graphic based on the example 
  used in the Arduino.cc's Reference Library: createChar().
  A message will display with an empty and full heart!

  Hardware Hookup:

    lCD VSS pin to GND
    LCD VCC pin to 5V
    10kΩ Potentiometer to LCD VO pin (pin 3)
    LCD RS pin to digital pin 13
    LCD R/W pin to GND
    LCD Enable pin to digital pin 12
    .
    .
    .
    LCD D4 pin to digital pin 11
    LCD D5 pin to digital pin 10
    LCD D6 pin to digital pin 9
    LCD D7 pin to digital pin 8
    LCD-Backlight - Anode to 10KΩ resistor to +5V (optional depending on your LCD)
    LCD Backlight - K to GND

  For more information about using the creatChar() function,
  make sure to check out the Arduino.cc reference and associated tutorial:

  https://www.arduino.cc/en/Reference/LiquidCrystalCreateChar
  https://learn.sparkfun.com/tutorials/basic-character-lcd-hookup-guide
*/

//Include the library code:
#include <LiquidCrystal.h>

// initialize the library by associating any needed LCD interface pin
// with the arduino pin number it is connected to
const int rs = 13, en = 12, d4 = 11, d5 = 10, d6 = 9, d7 = 8;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

//Load custom charcter into CGRAM
//Note: Up to 8 characters can be saved

byte smiley[8] = {
  B00000,
  B10001,
  B00000,
  B00000,
  B10001,
  B01110,
  B00000,
};

byte emptyHeart[8] = {
  B00000,
  B00000,
  B01010,
  B10101,
  B10001,
  B01010,
  B00100,
  B00000
};

byte fullHeart[8] = {
  B00000,
  B00000,
  B01010,
  B11111,
  B11111,
  B01110,
  B00100,
  B00000,
};

void setup() {
  //Load a custom character (glyph) for use on the LCD
  lcd.createChar(0, smiley);
  lcd.createChar(1, emptyHeart);
  lcd.createChar(2, fullHeart);

  //Set up the LCD's number of columns and rows:
  lcd.begin(16, 2);

  //Clear the display
  lcd.clear();
}

void loop() {
  //Set the cursor to the 0,0 position (top left corner)
  lcd.setCursor(0, 0);

  //Display a message with the custom characters
  lcd.print("I ");
  lcd.write(byte(1)); //display custom character related associated with num 1
  lcd.print(" SparkFun! ");
  lcd.write(byte(0)); //display custom character related associated with num 0
  delay(1000);

  //Set the cursor to the 0,0 position (top left corner)
  lcd.setCursor(2, 0);

  lcd.write(byte(2)); //display custom character related associated with num 1
   delay(1000);
}

After uploading, a message will display with an empty and full heart!

RGB LED Backlight Control

Previous examples connect the white LED backlight to power. The following example is specifically for those using an LCD with a RGB LED backlight. The only difference between the connection is the LED's backlight on pins 15-18.

Copy and paste the code below. Just make sure to select the correct board (in this case the Arduino/ Genuino Uno) and the COM port that the Arduino enumerated on. Then upload the code to your Arduino.

language:c
/* LCD-RGB_Hello World.ino

  By: Ho Yun "Bobby" Chan
  SparkFun Electronics
  Date: 5/22/2019
  License: This code is public domain.

  Modified example code of Arduino.cc's Hello World.
  https://www.arduino.cc/en/Tutorial/HelloWorld

  Demonstrates the use a 16x2 LCD display with a common cathode
  RGB LED backlight. The LiquidCrystal library works with all
  LCD displays that are compatible with the Hitachi HD44780 driver.
  There are many of them out there, and you can usually tell them
  by the 16-pin/18-pin interface.

  This sketch prints "Hello world!" to the LCD,
  shows the time since the Arduino was last reset, and 
  controls the RGB backlight. The backlight displays
  the primary, secondary, and tertiary colors.

  Hardware Hookup:
    LCD VSS pin to GND
    LCD VCC pin to 5V
    10kΩ Potentiometer to LCD VO pin (pin 3)
    LCD RS pin to digital pin 13
    LCD R/W pin to GND
    LCD Enable pin to digital pin 12
    .
    .
    .
    .
    LCD D4 pin to digital pin 11
    LCD D5 pin to digital pin 10
    LCD D6 pin to digital pin 9
    LCD D7 pin to digital pin 8
    LCD Backlight - K (Common Cathode) to GND
    LCD Backlight - Anode-RED to 330Ω to PWM pin 6
    LCD Backlight - Anode-GREEN to 330Ω to PWM pin 5
    LCD Backlight - Anode-BLUE to 330Ω to PWM pin 3

  Note: You may need to adjust the current limiting resistor
  and PWM value for the LED depending on the voltage used.
  Depending on the mixed color, this may result in a lower
  brightness.

  https://learn.sparkfun.com/tutorials/basic-character-lcd-hookup-guide

*/

//Include the library code:
#include <LiquidCrystal.h>

//LED Backlight
int ledR = 6;//hardware PWM
int ledG = 5;//hardware PWM
int ledB = 3; //hardware PWM
int redIntensity = 255; //value to adjust since red can be brighter than the other colors depending on the resistor value used

//Initialize the library by associating any 
//needed LCD interface pin with the Arduino pin
//number it is connected to
const int rs = 13, en = 12, d4 = 11, d5 = 10, d6 = 9, d7 = 8;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

void setup() {
  //Set up the LCD's number of columns and rows:
  lcd.begin(16, 2);

  //Clear the display
  lcd.clear();

  //Test Colors
  sequenceTest();

  lcd.setCursor(0, 0);
  //Print a message to the LCD.
  lcd.print("Hello, world!");
  //Turn on backlight for red
  redON();
  lcd.setCursor(0, 1);
  lcd.print("Red");
  delay(1500);
  lcd.setCursor(0, 1);
  lcd.print("                ");

}

void loop() {
  // set the cursor to column 0, line 1
  // (note: line 1 is the second row, since counting begins with 0):
  lcd.setCursor(0, 1);
  // print the number of seconds since reset:
  lcd.print(millis() / 1000);
}

void allOFF() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 0);
  analogWrite(ledB, 0);
}

void allON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 255);
  analogWrite(ledB, 255);
}

void redON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 0);
  analogWrite(ledB, 0);
}

void roseON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 0);
  analogWrite(ledB, 128);
}

void magentaON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 0);
  analogWrite(ledB, 255);
}

void violetON() {
  analogWrite(ledR, 128);
  analogWrite(ledG, 0);
  analogWrite(ledB, 255);
}

void blueON() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 0);
  analogWrite(ledB, 255);
}

void azureON() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 128);
  analogWrite(ledB, 255);
}

void cyanON() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 255);
  analogWrite(ledB, 255);
}

void springgreenON() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 255);
  analogWrite(ledB, 128);
}

void greenON() {
  analogWrite(ledR, 0);
  analogWrite(ledG, 255);
  analogWrite(ledB, 0);
}

void chartreuseON() {
  analogWrite(ledR, 128);
  analogWrite(ledG, 255);
  analogWrite(ledB, 0);
}

void yellowON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 255);
  analogWrite(ledB, 0);
}

void orangeON() {
  analogWrite(ledR, redIntensity);
  analogWrite(ledG, 51);
  analogWrite(ledB, 0);
}

void sequenceTest() {

  lcd.setCursor(0, 0);
  lcd.print("Backlight Color");

  lcd.setCursor(0, 1);          //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);          //set the cursor to the second row, 1st position
  lcd.print("Red");
  redON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Rose");
  roseON();
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Magenta");
  magentaON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Violet");
  violetON();
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Blue");
  blueON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Azure");
  azureON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Cyan");
  cyanON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Spring Green");
  springgreenON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Green");
  greenON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Chartreuse");
  chartreuseON();
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Yellow");
  yellowON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("Orange");
  orangeON();//good
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("White");
  allON();
  delay(1500);

  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("                 ");//clear 2nd row
  lcd.setCursor(0, 1);           //set the cursor to the second row, 1st position
  lcd.print("LEDs Off");
  allOFF();
  delay(1500);

  lcd.setCursor(0, 0);           //set the cursor to the second row, 1st position
  lcd.clear();                   //Clear the display
}

After uploading, you will notice the same "Hello, world!" and time since the Arduino was last reset in the first example. The only difference is that the current color of the backlight will be printed as it cycles through each of the primary, secondary, and tertiary colors. You should see something similar to the image below.

Troubleshooting and FAQ

The Screen is Blank or Flickering

If no message appears, the contrast may need to be adjusted. To do this, turn the potentiometer until "hello, world!" until you can view characters on the screen. Adjust the contrast by twisting the potentiometer. If it’s incorrectly adjusted, you won’t be able to read the text clearly. Also, check the potentiometer and make sure it's connected correctly. If you still don't see anything, double-check your wiring to ensure that the wires are fully connected. Also, check your solder joints to ensure that there is a sufficient connection.

Not Working At All

Double check the circuit's wiring. There are a lot of wires in this circuit, and it's easy to mix up one or two.

Rectangles in First Row and Random Characters

If you see 16x rectangles (like “█”) or random characters on the first row, it may be due to the jumper wires being loose on the breadboard. This is normal and can happen with other LCDs wired in parallel with a microcontroller. Make sure that the wires are fully inserted into the breadboard, then try pressing the reset button and adjusting the contrast using the potentiometer. Also, make sure that the defined pins match your current setup.

A display that needs the contrast adjusted. Note the white rectangles.

Still Not Working?

Jumper wires unfortunately can go "bad" from getting bent too much. The copper wire inside can break, leaving an open connection in your circuit. If you are certain that your circuit is wired correctly and that your code is error-free and uploaded but you are still encountering issues, try replacing one or more of the jumper wires for the component that is not working. You may need to rework the solder joints for a secure connection.

Can I Connect a Basic Character LCD to the ESP8266 Thing Development Board?

Yes. However, the ESP8266 Thing Dev is 3.3V. You'd have to use two logic level converters (like the four channel bidirectional logic level converter) to convert 6x pins at a minimum if you were using a 5V basic character display. That's a lot of wires. Make sure to avoid using pin D0, D16, Tx, and Rx. There are issues displaying characters using those pins since they are tied to other functions such as the reset or deep sleep. The pin definitions can be defined as the following.

language:c
const int rs = 2, en = 14, d4 = 5, d5 = 4, d6 = 13, d7 = 12;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

The hookup should look similar to the following diagrams.

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